• Grey Twitter Icon
  • Grey YouTube Icon
RAIL THEORY
  • Home

  • Press Kit

  • Features

  • Contact

  • More...

    Developer:

    Tryconic Studios

    Based in Hampstead, MD

    ​

    Platforms:

    Windows PC

    ​

    Website:

    railtheory.com

    ​

    Feature Overview

    • Randomized Enemy Components - Hand designed assets are randomly assigned to enemies to vary game-play. This applies to enemies offensive and defensive capabilities.

    • Dynamic Difficulty - The statistical likelihood of certain randomized elements change in real time depending on player statistics such as accuracy and damage taken. The system uses these stats to adapt to play styles, keeping combat dynamic and fresh.

    • Innovative Health System - A unique health system comprised of armor, trauma, and stamina. Damage taken decreases armor while increasing trauma. Stamina occupies the same gauge as trauma, so high trauma results in less available stamina. The different randomized enemy weapons do different amounts of damage to armor and trauma depending on their properties.

    • Unique, Multi-Purpose Weaponry - The Foyl Dredge is a multi-purpose weapon that can be used for both melee and ranged attacks. The randomized elements of the enemies will be designed around engaging uses of the Foyl Dredge.

    • Cause and Effect Environments - Rail Theory will have branching, open level design. The order in which the player completes areas will effect surrounding areas, changing the environments, enemy properties, and boss fights of respective regions.

    ​

         For more information and examples of these systems and how they where            incorporated into the proof of concept demo, please visit the Home page.

    Videos

    Download Trailer (.mp4)

    Screenshots

    Download Screenshots (.zip)

    Logos & Icons

    Download Logos (.zip)

    Concept Art

    Download Concept Art (.zip)
    Rail Theory CA Contorion-Rith-st
    Rail Theory CA Ice Rith
    Rail Theory CA Original Onus
    Rail Theory CA Caustic Rith
    Rail Theory CA First Rith
    Rail Theory CA Wooden Rith
    Rail Theory CA Joslynn
    Rail Theory CA Mesoton
    Rail Theory CA Onus
    Rail Theory CA Ember Rith
    Rail Theory CA Volcano Arm
    Rail Theory CA Large Frost Rith
    Rail Theory CA Frost Rith
    Rail Theory CA Lurking Rith
    Rail Theory CA Cove + Mortum Rith
    Rail Theory CA Toxic Onus
    Rail Theory CA Plant Rith
    Rail Theory CA Orb Rith

    Description

    Rail Theory is an action RPG with an innovative dynamic difficulty system. The game features several innovations designed around randomized enemy components and open level design.

    Tryconic Studios

    Tryconic Studios is based in Hampstead, MD and is comprised of the brothers Kurt and Austin Gantz. Having fallen in love with game development as a hobby, the Gantz brothers began working on a demo for Rail Theory, Tryconic Studios first game. The demo is meant to serve both as a proof of concept for the games innovation, as well as a skill demonstration to assure the proposed project can be delivered with the promised features.

    Rail Theory Volcano Arm
    Rail Theory Trade Blows
    Rail Theory Distant Rith
    Rail Theory Rith Melee
    Rail Theory Rith
    Rail Theory Toxic Onus
    Rail Theory Caustic Attack
    Rail Theory Cave Rith
    Rail Theory Mushroom Waterfall
    Rail Theory Onus
    Rail Theory Fire Onus
    Rail Theory Volcano Rith Encounter
    Rail Theory Rith Plate
    Rail Theory Onus Hammer Swing
    Rail Theory Hammer Onus
    Rail Theory Hammer Fire Onus
    Rail Theory Mushroom Calm
    Rail Theory Mushroom Tense
    Rail Theory Flynn
    Rail Theory Fire Onus Hammer Swing
    Rail Theory Foyl Dredge Charge Shot
    Rail Theory Cave Discovery
    Rail Theory Caustic Rith
    Rail Theory Waterfall Room Entrance
    • Grey Vimeo Icon
    • Grey Facebook Icon
    • Grey Twitter Icon
    • Grey YouTube Icon
    • Grey Instagram Icon

    info@tryconicstudios.com

    Contact Us